Case Study

Godot AI Harness

A personal project building tools that let an AI agent collaborate inside the Godot game engine.

Game DesignToolingAI Workflow

The work

Build tools that let an AI coding agent collaborate inside the Godot game engine while developing an original pinball game.

Role
Designer and developerIndependent, 2026
Constraint
The agent needed access to scene structure, scripts, and gameplay state before it could make useful changes to an interactive system.
What I did
  • Built a harness that exposes the game's structure and runtime state to coding agents.
  • Used the tool to inspect, propose, test, and iterate on gameplay changes alongside the designer.
  • Applied the workflow while building Pinbalatro, an original pinball game in active development.
Result
  • Established a working AI-assisted development loop for a complex interactive project and used it to keep advancing the game.
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Open to brand systems work, design leadership, and the occasional weird side project.